In today’s world, gaming has become a common form of entertainment for people of all ages. But have you ever stopped to consider the beneficial impact that games can have on our lives? In her book “Reality is Broken: Why Games Make Us Better and How They Can Change the World,” Jane McGonigal explores this phenomenon. As educators and business professionals, we can learn a lot from the concepts presented in this book. In this blog post, we’ll dive into the key themes of “Reality is Broken” and explore why it’s a must-read for anyone interested in gamification and the future of work and education.
Games can solve real-world problems
One of the central themes of McGonigal’s book is that games provide a unique opportunity to solve real-world problems. She argues that game mechanics like feedback, progress, and social interaction can be used to address issues like poverty, climate change, and social inequality. As educators and business professionals, we can think about how we can use these same mechanics to engage our students or make our work more meaningful. For example, a teacher may design a game that teaches students about environmental issues or a company may use gamification to increase employee engagement.
Games provide a sense of purpose and belonging
Another key concept in “Reality is Broken” is that games provide a sense of purpose and belonging. McGonigal argues that games have the power to make us feel like we are part of something greater than ourselves and that this feeling can inspire us to take action. As professionals, we can think about how we can create this sense of purpose and belonging in our work. For example, a company may create a game that encourages employees to contribute to a social cause or a school may design a game that helps students feel like they are part of a community.
Games can teach valuable skills
One of the most impressive things about games is that they can teach us valuable skills that we can use in the real world. McGonigal argues that games can teach us critical thinking, problem-solving, collaboration, and more. As educators and business professionals, we can think about how we can incorporate these skills into our teaching and work. For example, a teacher may use a game to teach critical thinking or a company may use gamification to encourage collaboration between employees.
Games can make us happier and more resilient
Finally, McGonigal argues that games can make us happier and more resilient. By playing games, we can experience positive emotions like joy, excitement, and pride. We can also develop a sense of resilience that allows us to bounce back from setbacks and challenges. As educators and business professionals, we can think about how we can create experiences that promote happiness and resilience. For example, a teacher may incorporate game-based learning into the curriculum or a company may create a gamified employee wellness program.
Wrapping Up
In “Reality is Broken,” Jane McGonigal presents a compelling argument for the importance of games in our lives. As educators and business professionals, we can learn a lot from the concepts presented in this book. From solving real-world problems to teaching valuable skills, games have the power to reshape our world for the better. So why not embrace the power of games in your work and life? Read “Reality is Broken” and discover the many ways that games can make a difference.